visual3d:documentation:pipeline:model_commands:add_landmark_from_event
Add Landmark from Event
This command will create a Landmark using a Signal Value at a defined Event Label.
Add_Landmark_From_Event | |
/SIGNAL_TYPES= | The name of the Signal Type to use. |
/SIGNAL_FOLDER= | The name of the Signal Folder to use. |
/SIGNAL_NAMES= | The name of the Signal Name to use. |
/LINK_MODEL_NAME= | The name of the hybrid model. Use the full pathname. |
/EVENT= | The name of the Event Label. |
/LANDMARK= | The name of the Landmark to be created. |
Example
Create a Landmark (DIST_SHAFT) based on the position of the Target (OBJ2) position at the distal end of the golf club shaft at the event TAKEAWAY (i.e. the first movement in a golf swing).
/SIGNAL_TYPES= | TARGET |
/SIGNAL_FOLDER= | ORIGINAL |
/SIGNAL_NAMES= | OBJ2 |
/LINK_MODEL_NAME= | C:\Static.c3d |
/EVENT= | TAKEAWAY |
/LANDMARK= | DIST_SHAFT |
visual3d/documentation/pipeline/model_commands/add_landmark_from_event.txt · Last modified: 2024/07/17 11:46 by sgranger