visual3d:documentation:pipeline:model_commands:add_landmark_from_event
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this command will create a landmark using a signal value at a defined event label.
add_landmark_from_event | |
/signal_types= | the name of the signal type to use. |
/signal_folder= | the name of the signal folder to use. |
/signal_names= | the name of the signal name to use. |
/link_model_name= | the name of the hybrid model. use the full pathname. |
/event= | the name of the event label. |
/landmark= | the name of the landmark to be created. |
example
create a landmark (dist_shaft) based on the position of the target (obj2) position at the distal end of the golf club shaft at the event takeaway (i.e. the first movement in a golf swing).
/signal_types= | target |
/signal_folder= | original |
/signal_names= | obj2 |
/link_model_name= | c:\static.c3d |
/event= | takeaway |
/landmark= | dist_shaft |
visual3d/documentation/pipeline/model_commands/add_landmark_from_event.1718801519.txt.gz · Last modified: 2024/06/19 12:51 by sgranger