visual3d:documentation:pipeline:other_commands:set_use_processed_targets
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Sets a flag that causes Visual3D to use the signals in the TARGET PROCESSED folder for computing Kinetics and Kinematics.
Pipeline Command
Set_Use_Processed_Targets ! /USE_PROCESSED=TRUE ; see also Using Processed Signals
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visual3d/documentation/pipeline/other_commands/set_use_processed_targets.1718644081.txt.gz · Last modified: 2024/06/17 17:08 by sgranger