visual3d:documentation:pipeline:signal_commands:compute_ud_power
This is an old revision of the document!
This command has been replaced, and the UD_POWER function in the Compute Model Base Data command should be used instead.
Compute_UD_Power /RESULT_NAME= /RESULT_FOLDER= PROCESSED /RIGHT_SIDE= R /NORMALIZATION=FALSE /TREADMILL_SPEED=0 /TREADMILL_DIRECTION=UNIT_VECTOR(0,1,0) ;
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visual3d/documentation/pipeline/signal_commands/compute_ud_power.1718386191.txt.gz · Last modified: 2024/06/14 17:29 by sgranger