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visual3d:documentation:pipeline:signal_commands:compute_volume_of_chest_wall

Compute Volume Of Chest Wall

This command is based on the article by Ferrigno et al (1994) J Appl Physiol 77(3) 1224-1231.

Marker Placement

The command expects all 32 vertices described in the article.

If any markers/landmarks are missing in a frame, no volume is computed.

chestwall1.jpg


Pipeline Command

Compute_Volume_Of_Chest_Wall /SIGNAL_TYPES=TARGET /SIGNAL_NAMES=1+2+3+4+5+6+7+8+9+10+11+12+13+14+15+16+17+18+19+20+21+22+23+24+25+26+27+28+29+30+31+32 /SIGNAL_FOLDER=ORIGINAL /RESULT_NAME=VOLUME ! /RESULT_FOLDER=PROCESSED ;

Units

Visual3D uses MKS units throughout the analyses. The only exceptions are joint angles which are represented in degrees.

The units for the volume are therefore m^3

Note that 1 m^3= 1000 liters

Compute_Volume_Of_A_Convex_Hull

chestwall2.jpg

In Figure 2 the volume of the highlighted volume can be computed as a convex hull.

The volume of the chest wall is the sum of the volumes of the sub regions.

Output signal

The resulting signal contains two components. The first component is the volume The second component is the number of vertices that were available at that frame for computing the volume.

visual3d/documentation/pipeline/signal_commands/compute_volume_of_chest_wall.txt · Last modified: 2024/07/17 11:46 by sgranger