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visual3d:documentation:pipeline:signal_commands:distance_parallel_to_path

This is an old revision of the document!


The command Distance_Parallel_To_Path computes the dot product of a vector from the start to point p, with the straight line path defined as the Position at Event1 to position at Event2

On_off_axis_path.gif

In the above figure, the blue line is the parallel distance from the point P. For example:


Distance_Parallel_To_Path

/SIGNAL_TYPES=TARGET

/SIGNAL_NAMES=MID_PSIS

! /SIGNAL_FOLDER=ORIGINAL

/RESULT_NAME=PSIS_DISTANCE

! /RESULT_FOLDER=PROCESSED

/EVENT_NAME_START=START

/EVENT_NAME_STOP=STOP

/NORMALIZE_TO_DISTANCE=FALSE

;


Normalize to distance results in dividing the resulting parallel distance to the distance along the straight path.

visual3d/documentation/pipeline/signal_commands/distance_parallel_to_path.1718648572.txt.gz · Last modified: 2024/06/17 18:22 by sgranger