Documentation Site Map Main Page Reference List Motion Capture Visual3D Overview Visual3D Installation License Activation Getting Started Visual3D Documentation Overview Pipeline Commands Reference Expressions Overview CalTester Mode Overview List of Tutorials Visual3D Examples Overview Troubleshooting Sift Sift Overview Installation Getting Started Sift Documentation Overview Knowledge Discovery for Biomechanical Data Tutorial Overview Troubleshooting Inspect3D Inspect3D Overview Inspect3D Installation Overview Inspect3D Getting Started Overview Inspect3D Documentation Overview Knowledge Discovery in Inspect3D Inspect3D Tutorials Overview Troubleshooting DSX Suite DSX Overview DSX Definitions DSX Suite Installation DSX Tutorials DSX Release Notes xManager Overview PlanDSX Overview Surface3D Overview Orient3D Overview CalibrateDSX Overview Locate3D Overview X4D Overview
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| the command distance_parallel_to_path computes the dot product of a vector from the start to point p, with the straight line path defined as the position at event1 to position at event2 on_off_axis_path.gif in the above figure, the blue line is the parallel distance from the point p. for example: \\ **distance_parallel_to_path** **/signal_types=**target **/signal_names=**mid_psis **! /signal_folder=**original **/result_name=**psis_distance **! /result_folder=**processed **/event_name_start=**start **/event_name_stop=**stop **/normalize_to_distance=**false **;** \\ normalize to distance results in dividing the resulting parallel distance to the distance along the straight path.