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visual3d:documentation:pipeline:signal_commands:distance_perpendicular_to_path

Distance Perpendicular To Path

The command Distance_Perpendicular_To_Path computes the perpendicular distance from a point along a path (P in the figure above) to a straight path defined as the Position at Event1 to position at Event2.

In the above figure, the red line is the perpendicular distance from the point P. For example:


Distance_Perpendicular_To_Path

/SIGNAL_TYPES=TARGET

/SIGNAL_NAMES=MID_PSIS

! /SIGNAL_FOLDER=ORIGINAL

/RESULT_NAME=PSIS_DISTANCE

! /RESULT_FOLDER=PROCESSED

/EVENT_NAME_START=START

/EVENT_NAME_STOP=STOP

/NORMALIZE_TO_DISTANCE=FALSE

;

Normalize to distance results in dividing the resulting perpendicular distance to the distance along the straight path

visual3d/documentation/pipeline/signal_commands/distance_perpendicular_to_path.txt · Last modified: 2024/07/17 15:46 by sgranger