visual3d:documentation:pipeline:signal_commands:distance_perpendicular_to_path
This is an old revision of the document!
The command Distance_Perpendicular_To_Path computes the perpendicular distance from a point along a path (P in the figure above) to a straight path defined as the Position at Event1 to position at Event2.
In the above figure, the red line is the perpendicular distance from the point P. For example:
Distance_Perpendicular_To_Path
/SIGNAL_TYPES=TARGET
/SIGNAL_NAMES=MID_PSIS
! /SIGNAL_FOLDER=ORIGINAL
/RESULT_NAME=PSIS_DISTANCE
! /RESULT_FOLDER=PROCESSED
/EVENT_NAME_START=START
/EVENT_NAME_STOP=STOP
/NORMALIZE_TO_DISTANCE=FALSE
;
Normalize to distance results in dividing the resulting perpendicular distance to the distance along the straight path
visual3d/documentation/pipeline/signal_commands/distance_perpendicular_to_path.1719432438.txt.gz · Last modified: 2024/06/26 20:07 by sgranger