User Tools

Site Tools


visual3d:documentation:pipeline:signal_commands:onepass_filter

Onepass Filter

Filter a signal with a one-pass filter. This type of filter will introduce a delay in the resulting signal, but is often used for EMG signals because the latency reflects the elctro-mechanical delay.

This filter may also be used for impact situations, such as hitting a stationary ball.

Pipeline Command

Onepass_Filter ! /SIGNAL_TYPES= ! /SIGNAL_FOLDER=ORIGINAL ! /SIGNAL_NAMES= ! /SIGNAL_COMPONENTS= ! /RESULT_FOLDER=PROCESSED ! /EVENT_SEQUENCE= ! /EXCLUDE_EVENTS= ! /CUTOFF_FREQUENCY=6 ! /NUM_REFLECTED_FRAMES=0 ! /NUM_EXTRAPOLATED_FRAMES=0 ! /NUM_BUFFERED_FRAMES=0 ! /FILTER_CLASS=BUTTERWORTH ! /ADD_EXTRA_FRAMES=FALSE ;
FILTER_CLASS can be BUTTERWORTH or CRITICALLY_DAMPED

Num_Reflected_Frames

numreflected.jpg

Filters are not particularly effective near the ends of the signal, so it is often useful to add an artificial buffer.

Frames can be reflected about the endpoints.

Num_Extrapolate_Frames

numextrapolated.jpg

Num_Buffered_Frames

numbufferedframes.jpg

The signal can be buffered beyond the reflection or extrapolation.

numextrapolatedandbuffered.jpg

Add_Extra_Frames

onepassfilteredsignalwithextraframes.jpg The one pass filter adds a delay to the signals and truncates the end of the signal.

onepassfilteredsignalwithextraframes.jpg A Onepass filter is often used as an attempt to preserve an impact condition (or sudden discontinuity in the signal). An example might be a golf club immediately before impact. In an attempt to estimate the velocity of the club immediately impact two more frames of artificial data can be added by extrapolating the signal beyond the point of impact. see the circles in the above figures.

Command Dialog

onepass_dlg.jpg

Legacy Command Name

Butterworth_Filter_Onepass ! /SIGNAL_TYPES= ! /SIGNAL_NAMES= ! /SIGNAL_FOLDER=ORIGINAL ! /SIGNAL_COMPONENTS= ! /RESULT_FOLDER=PROCESSED ! /EVENT_SEQUENCE= ! /EXCLUDE_EVENTS= ! /CUTOFF_FREQUENCY=6 ! /NUM_REFLECTED_FRAMES=0 ! /NUM_BUFFERED_FRAMES=0 ;

visual3d/documentation/pipeline/signal_commands/onepass_filter.txt · Last modified: 2024/07/17 11:46 by sgranger