Documentation Site Map Main Page Reference List Motion Capture Visual3D Overview Visual3D Installation License Activation Getting Started Visual3D Documentation Overview Pipeline Commands Reference Expressions Overview CalTester Mode Overview List of Tutorials Visual3D Examples Overview Troubleshooting Sift Sift Overview Installation Getting Started Sift Documentation Overview Knowledge Discovery for Biomechanical Data Tutorial Overview Troubleshooting Inspect3D Inspect3D Overview Inspect3D Installation Overview Inspect3D Getting Started Overview Inspect3D Documentation Overview Knowledge Discovery in Inspect3D Inspect3D Tutorials Overview Troubleshooting DSX Suite DSX Overview DSX Definitions DSX Suite Installation DSX Tutorials DSX Release Notes xManager Overview PlanDSX Overview Surface3D Overview Orient3D Overview CalibrateDSX Overview Locate3D Overview X4D Overview
This is an old revision of the document!
num_reflected_frames]]=**0 **! /[[#num_extrapolated_frames|num_extrapolated_frames]]=**0 **! /[[#num_buffered_frames|num_buffered_frames]]=**0 **! /filter_class=**butterworth **! /[[#add_extra_frames|add_extra_frames]]=**false **;** \\ **filter_class** can be butterworth or critically_damped ===== num_reflected_frames ===== numreflected.jpg filters are not particularly effective near the ends of the signal, so it is often useful to add an artificial buffer. frames can be reflected about the endpoints. ===== num_extrapolate_frames ===== numextrapolated.jpg ===== num_buffered_frames ===== numbufferedframes.jpg the signal can be buffered beyond the reflection or extrapolation. numextrapolatedandbuffered.jpg ===== add_extra_frames ===== onepassfilteredsignalwithextraframes.jpg the one pass filter adds a delay to the signals and truncates the end of the signal. onepassfilteredsignalwithextraframes.jpg a onepass filter is often used as an attempt to preserve an impact condition (or sudden discontinuity in the signal). an example might be a golf club immediately before impact. in an attempt to estimate the velocity of the club immediately impact two more frames of artificial data can be added by extrapolating the signal beyond the point of impact. see the circles in the above figures. ====== command dialog ====== onepass_dlg.jpg ====== legacy command name ====== **butterworth_filter_onepass** ! /signal_types= ! /signal_names= ! /signal_folder=original ! /signal_components= ! /result_folder=processed ! /event_sequence= ! /exclude_events= ! /cutoff_frequency=6 ! /num_reflected_frames=0 ! /num_buffered_frames=0 **;** }}}}}}}}}}}}}}