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visual3d:documentation:pipeline:signal_commands:rename_signals

Rename Signals

Rename a signal in the Workspace.

Rename_Signals /FILE_NAME= /Signal_Types= /Signal_Names= /Signal_Folder= /NEW_SIGNAL_NAME= ! /APPEND_TO_OLD_SIGNAL_NAME=FALSE /INCLUDE_CALFILE=FALSE; ;

Example: Rename a DERIVED signal in all files including CalFiles

Rename_Signals /FILE_NAME=*.c3d /SIGNAL_TYPES=DERIVED /SIGNAL_NAMES=Derived1 /SIGNAL_FOLDER=PROCESSED /NEW_SIGNAL_NAME=Derived2 ! /APPEND_TO_OLD_SIGNAL_NAME=FALSE /INCLUDE_CALFILE=TRUE ;

Example: Rename a signal in the GLOBAL workspace

METHOD1 - Make the Global Workspace Active

Rename_Signals /FILE_NAME= /SIGNAL_TYPES=P2D /SIGNAL_NAMES=OLDNAME /SIGNAL_FOLDER=ORIGINAL /NEW_SIGNAL_NAME=NEWNAME /APPEND_TO_OLD_SIGNAL_NAME=FALSE /INCLUDE_CALFILE=FALSE ; METHOD2 - Add a prefix to the signal name indicating that it is GLOBAL

Rename_Signals /FILE_NAME= /SIGNAL_TYPES=P2D /SIGNAL_NAMES=GLOBAL::OLDNAME /SIGNAL_FOLDER=ORIGINAL /NEW_SIGNAL_NAME=NEWNAME /APPEND_TO_OLD_SIGNAL_NAME=FALSE /INCLUDE_CALFILE=FALSE ;

visual3d/documentation/pipeline/signal_commands/rename_signals.txt · Last modified: 2024/07/17 11:46 by sgranger