Documentation Site Map Main Page Reference List Motion Capture Visual3D Overview Visual3D Installation License Activation Getting Started Visual3D Documentation Overview Pipeline Commands Reference Expressions Overview CalTester Mode Overview List of Tutorials Visual3D Examples Overview Troubleshooting Sift Sift Overview Installation Getting Started Sift Documentation Overview Knowledge Discovery for Biomechanical Data Tutorial Overview Troubleshooting Inspect3D Inspect3D Overview Inspect3D Installation Overview Inspect3D Getting Started Overview Inspect3D Documentation Overview Knowledge Discovery in Inspect3D Inspect3D Tutorials Overview Troubleshooting DSX Suite DSX Overview DSX Definitions DSX Suite Installation DSX Tutorials DSX Release Notes xManager Overview PlanDSX Overview Surface3D Overview Orient3D Overview CalibrateDSX Overview Locate3D Overview X4D Overview
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__**text: visual3d version 5**__\\ \\ tutorial1_7_v3dv5.jpeg | __**text: visual3d version 4**__\\ \\ tutorial1_7.jpg | === frontal view: === sets the camera's perspective to view the front of the model from the anterior direction as defined by the lab's anterior/posterior axis. === sagittal view: === sets the camera's perspective to view the side of the model from the alter direction as defined by the lab's medial/lateral axis. === perspective view: === allows you to view the model from any angle. this is the default view when the 3d viewer is first opened. this view allows you to choose the camera's perspective by dragging the mouse around the scene. === reset camera perspective: === sets the camera to look at the lab origin. if you have gotten "lost" in the scene, you can use this button to quickly get you back to a "known" point, the lab's origin. === toggle marker names: === cycles through target labels, target labels with landmark labels, or no target labels. === view segments: === clicking the **view** segments toggle showbonesbutton.jpg button will toggle on and off the model files assigned to the segments. the model files are wire frame objects formatted as either a //.v3g// or //.obj// file or a vrml //.wrl// file. the model file is usually a representation of the bone(s) used for the 3d animation. in the example the model file is a 3d representation of the pelvis bone. tutorial1_12.jpg **note:** the 3d animation object is purely for visualization. you can rotate, scale or move the bones relative to the segment coordinate system and it will not affect the analysis. === view segment geometry: === to view the geometry click the **view segment geometry** toggle button geometrytoggle.jpg on the toolbar. tutorial1_10.jpg * the width of the cylinder is defined by the endpoint radii of the segment. * the depth of the cylinder is defined by the depth of the pelvis. === view segment lines: === view segment lines allows you to view a "stick figure" of the segment(s). click the **view segment lines** segmenttoggle.jpg toggle button. the yellow segment lines displayed are: a vertical line between the segment endpoints two horizontal lines between the medial and lateral radii of the segment (e.g. from the segment endpoint to the medial and lateral borders of the segment, which are one radius away.) }}}}}}}}}}}}