FP Type 6
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C3D Parameters
The following parameters should exist:
- FP_USED= number of force platforms used
- FP_TYPE= 6
- FP_ZERO= the range of frames for which a background noise level is calculated and then subtracted from each of the analog channels
- FP_CHANNELS= Fx1, Fy1, Fz1, Fx2, Fy2, Fz2, Fx3, Fy3, Fz3, Fx4, Fy4, Fz4
- FP_ORIGIN= The origin of the force platform in the force platform coordinate system (see the force platform manufacturer specifications.
- FP_CORNERS= The (x,y,z) coordinates of the force platform corners in the laboratory coordinate system. Note that there is a specific ordering of the four corners.
- FP_CALMATRIX= 12 x 12 Calibration Matrix.
Compute Force, COP, and FreeMoment
C3D Origin
- a= Origin.X
- b= Origin.Y
- az0= Origin.Z
C3D Channels
- [Original Analog]= [Fx1_original, Fy1_original, Fz1_original, Fx2_original, Fy2_original, Fz2_original, Fx3_original, Fy3_original, Fz3_original, Fx4_original, Fy4_original, Fz4_original]
- as specified by the ANALOG channel numbers
Compute Baselines
- Average the Analog signals for the specified C3D ZERO frames
Subtract Baselines
- [Tared Analog]= [Original Analog]-[Baseline]
Processed Analogs
- If Processed Analog signals are used
- [Tared Analog]= [Processed Analog]-[Baseline]
Pre-Multiply by the CalMatrix
- [Analog]= [Fx1, Fy1, Fz1, Fx2, Fy2, Fz2, Fx3, Fy3, Fz3, Fx4, Fy4, Fz4]= [CalMatrix][Tared Analog]
Compute Force Vector
- Force.X = Fx1+Fx2+Fx3+Fx4
- Force.Y = Fy1+Fy2+Fy3+Fy4
- Force.Z = Fz1+Fz2+Fz3+Fz4
Compute Center of Pressure
- M.X = b*( Fz1 + Fz2 - Fz3 - Fz4) + az0*(Fy1 + Fy2 + Fy3 + Fy4)
- M.Y = a*(-Fz1 + Fz2 + Fz3 - Fz4) - az0*(Fx1 + Fx2 + Fx3 + Fx4)
- M.Z = b*(-Fx1 - Fx2 + Fx3 + Fx4) + a*(Fy1 - Fy2 - Fy3 + Fy4)
- COP.X = (az0 * Force.X - M.Y / Force.Z) + a
- COP.Y = (az0 * Force.Y + M.X /Force.Z) + b
- COP.Z = az0
Compute Free Moment
- FreeMoment.X = 0
- FreeMoment.Y = 0
- FreeMoment.Z = M.Z + Force.Y*(M.Y-az0*Force.X)/Force.Z + Force.X*(M.X+az0*Force.Y)/Force.Z
Force Threshold
- if (|Force,Z| < Force_Min)
- Force.X.= 0
- Force.Y.= 0
- Force.Z.= 0
- COP.X = NO_DATA
- COP.Y = NO_DATA
- COP.Z = NO_DATA
- FreeMoment.X = 0
- FreeMoment.Y = 0
- FreeMoment.Z = 0
Transform Forces
- These resulting signals are computed in the force platform coordinate system, and must be transformed into the laboratory coordinate system for use in Visual3D.